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Lesson 3. Using DOPs for collision
Creating the DOP Network and building our camera.
Software used
Houdini 11
What you will learn
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. Generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering.
Guest Tutor
Jonah Hall