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Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD

by Andy Lefton

In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. Software required: Cinema 4D 15, TurbulenceFD and After Effects.

What you'll learn

In this TurbulenceFD tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation.

  • In preparation to use TurbulenceFD, we'll go through the many steps of setting up our ship to animate as it's being ''hit" by a ballistics object.
  • We'll then utilize TurbulenceFD to help us react to this ''hit'' with fire and smoke.
  • Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away.
  • By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine.
Software required: Cinema 4D 15, TurbulenceFD, and After Effects.

About the author

Andy Lefton began his career right out of College as a medical animator and has passionately built his experience over 10 years into a Jack of all Trades digital artist. He currently works as a Senior Freelance 3D animator and VFX artist living in Minneapolis, Minnesota and stands by his motto "within the imagination, there is no law". He has worked in many realms of digital media, varying from feature film and broadcast to multimedia and digital print. He is an artist that has worn many hats an... more

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