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Substance Designer Fundamentals

by Karen Stanley

The purpose of this course is to develop an understanding of Substance Designers tool set and the power of using a procedural based workflow for creating textures. Software required: Substance Designer 5/6.

What you'll learn

Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you'll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you'll explore how to set up a new project using templates. Next, you'll discover the most important nodes while creating your brick material. Then, you'll learn how to optimize your graph to be used in other applications. Finally, you'll cover exporting and saving out your textures. By the end of this course, you'll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.

About the author

Karen finished her BA in Games Art at the University of Hertfordshire before having a brief stint freelancing. She then joined London Studio as an Environment Artist to work on Playstation VR Worlds, a launch title for Playstation Vr.

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