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Creating a Cross-platform 2D Game in Stencyl

by Richard Sneyd

Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. Software required: Stencyl 3.2, Adobe Photoshop CS6.

What you'll learn

Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.

About the author

Richard Sneyd is the founder and CEO of CyberMyth Games where he must wear many hats, including that of a programmer, designer, digital 2D and 3D artist, sound designer, scriptwriter, texture artist, leader, and marketer. He is also a fully registered and highly experienced lecturer. His specialty subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behavior, Human Resources, and Business Management. Richard i... more

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