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Released Nov 1, 2012
In this tutorial, you will learn about baking light maps and compositing them for game environments. From this course, you will learn to generate light maps for any project's environment, or bake ambient occlusion into our geometry.

We will learn how to gain more control over the color and quality of our lighting by rendering in passes, compositing them, and making tweaks by hand as we go. Then we will be able to see our lighting in Maya's real-time display, rotate it at 360 degrees and view it at every angle fast and easy.