Important Notice:

As of September 15, 2016, we will no longer publish new courses on We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Professional Series: Game Asset Production Pipeline
See Details
Released Oct 1, 2012
In this series of tutorials we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.