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Released Sep 1, 2012
In this tutorial we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this along with a number of new features in the latest release of ZBrush 4 R 4. We will cover Qremesher as well as retopology and the new mesh insert brush feature.