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Released Oct 1, 2012
Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. We will start by gathering the reference material. Along the way, we will alter a pre-built base mesh in Maya, sculpt it in ZBrush, and then paint over the ZBrush render in Photoshop. By the end of this tutorial you will have a solid understanding of the workflows that are required to quickly create highly detailed concept art pieces.