Important Notice:

As of September 15, we will no longer publish new courses on DigitalTutors.com. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Professional Series: Creating Character Variation with Texture Maps
See Details
Released Sep 1, 2012
In this course we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc... In this course we'll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh.
Partner
Partner