Important Notice:

As of September 15, 2016, we will no longer publish new courses on We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Modeling and Animating a Motion Graphics Opener in 3ds Max
See Details
Released Nov 1, 2012
In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area).

The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You wil learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects. We also want to thank Mesut from for helping with inspiration for this tutorial.