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Animating Between IK and FK Systems in Maya
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Released Jul 1, 2012
In this series of Maya tutorials you will learn how to animate between forward and inverse kinematics in Maya. We'll start by learning how to animate a convincing blend between the two modes. From there, we'll learn when IK / FK switching is not needed. And to conclude the tutorial, we'll learn how to create our very own IK/FK blending system, and then how to match to two systems together for a very smooth transition from one mode to the next. By the end of the course, you will learn how to confidently work with IK/FK rigs to create very fluid performances!