Important Notice:

As of September 15, 2016, we will no longer publish new courses on We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Introduction to MassFX in 3ds Max
See Details
Released Mar 1, 2012
In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.