using painting, texturing and lighting
Software used
ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, MARI 2.0
What you will learn
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
Guest Tutor
Ruben Karamanites