for believable game worlds
Software used
UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
What you will learn
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And on more 10 Things Professional Game Artists Wish They Knew When They First Started
Guest Tutor
Clinton Crumpler

35 Lessons

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