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Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
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Released Sep 16, 2013
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

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