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with materials and shaders
Software used
UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
What you will learn
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.

The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets.

Throughout these lessons we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today.

Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started
Guest Tutor
Clinton Crumpler