What you will learn
In this course we will examine the thought-processes that were put into designing the Mad Scientist. From CG feature films, to video games, 3d characters develop their look and personality when drawn on paper. Through a series of design phases, these characters evolve, developing personality as they grow. We will explore this evolution by starting out with a series of sketches. Once we've established the design of the character we will prepare a model sheet for facial construction in 3d, as well as a turnaround for the body construction. We will then take a look at the character action sheet and expression sheet that will define the characters personality and range of motion. At the completion of this process of character design, we will have all the information necessary for our character to be built and moved in 3d.