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LEARN JOINT-BASED FACIAL RIGGING
for effective and re-usable rigs
Software used
Maya 2012
What you will learn
In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.

We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.
Guest Tutor
Tim Callaway