for use in games
Software used
Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4
What you will learn
In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model.

We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.

Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started
Guest Tutor
Lee Magalhaes

25 Lessons

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