This learning path is targeted at artists who are wanting to learn how they can enhance their current ZBrush game asset creation workflows. Because this is targeted at game artists already familiar with ZBrush, it is highly recommended that you are extremely familiar with ZBrush before starting with this learning path. This learning path is not intended to teach you how to use a game engine, but rather throughout the tutorials in this learning path you'll learn how you can take advantage of topology tools and use other 3D software alongside ZBrush to get highly detailed game assets with the fewest amount of polygons possible so that your game assets are ready to bring into your game engine of choice.
13 Courses
36h 54m
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