Note: In an ever-changing industry, staying up to date means all things must change. With that in mind, as of 02/2013 we have updated and split up this longer learning path up into multiple smaller learning paths that are more targeted towards specific users. If you are looking to learn ZBrush, please see the updated How to Get Started in ZBrush learning path here.
With the numerous sculpting and texturing tools, CG artists have come to rely on ZBrush for adding very complex and intricate amounts of detail to their 3D models. This learning path starts by walking you through the fundamentals of navigating in ZBrush. From there you'll continue learning how to efficiently take the fundamental knowledge you've learned and grow upon that through project-based learning. By the end of this learning path you will a solid understanding of essential tools and production-proven techniques that are used daily in the film and games industries.