Creating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we've focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline. Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle.
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Q: How was this series created?A. Creating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers.
Q. Are there any courses that I should watch before starting this series?A. If you are unfamiliar with one of the software used, we recommend at least going through the Beginner's Guide and Introduction to that software before starting this series. There is a Beginner's Guide to Unity and a Unity Introductory course available in the training library.
Q. Most of the asset generation was done in Maya, will you create the same course for 3ds Max, Softimage, CINEMA 4D?A. Many of the concepts taught are applicable in every 3D software application. At the current time we do not have plans to port these courses to other software.
Q. Can I go through this series and create a finished game?A. Creating this game took a team of professionals six weeks to produce. This would be a Herculean effort for an individual to accomplish. We recommend either gathering a team to tackle this project or focus on the specific part of the pipeline you're most interested in. It is possible for an individual to create a game, but this is a large undertaking and we recommend working in teams.
Q. Do I have to watch these courses in a specific order?A. We have a recommended order, but feel free to watch the courses that interest you the most. In the video we will mention if an asset or piece of code was generated in another course, so you can see how they are all connected.
Q. Will there be additional Unity training?A. Yes, we will be including more tutorials for this series over the beginning of 2012 and more Unity tutorials covering other topics moving forward.
Q: Where should I go next after this series?A. For asset creators, we have many other courses that detail how to create other types of assets. We will continue creating and releasing Unity content.
Q: Will this project work on iOS devices like the iPhone or iPad?A. This game was developed for a mobile delivery, but we only tested our code on Android tablets, so no guarantees.
Q: Will you create this series for UDK?A. We have no UDK developers at the current time so we will not be creating UDK training. UDK is a great engine, but we have no teachers for it currently.