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Available for iPhone
Course: Character and Scene Development in ZBrush
Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

Creating Normal Maps in ZBrush
In this lesson we will explore the process of generating and exporting displacement maps in ZBrush.

Course: Materials and Rendering in ZBrush 3.1
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Course: Texturing a Photorealistic Human using ZBrush
In this course we will learn how ZBrush can be used to effortlessly texture a human character using photographic references.

Course: Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Course: Texturing with ZBrush 3
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.

Zbrush Cavity Maps
In this lesson we will learn about the ZMapper plug-in for ZBrush and how it can be used to generate Cavity Maps.

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* Training is available to Monthly and Semi-Annual members 30 days after the Release Date.

 
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