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Course: Aging Characters in ZBrush
In this course we will learn multiple techniques for adding age to your characters in ZBrush.

Course: Architectural Detailing in ZBrush
In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush

Course: Attaching Sculpted Geometry in ZBrush
In this course we will learn to attach new geometry to previously sculpted meshes in ZBrush.

Available for iPhone
Course: Character and Scene Development in ZBrush
Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

Available for iPhone
Course: Character Creation in ZBrush
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.

Course: Creating Game Weapons in 3ds Max and ZBrush
In this course we will use a 3DS Max to ZBrush workflow to build and texture a detailed battle axe.

Course: Creating Game Weapons in Maya and ZBrush
In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

Course: Detailing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Course: Exaggerated Facial Expressions in ZBrush and Maya
Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games.

Course: Exaggerated Facial Modeling in Maya and ZBrush
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.

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* Training is available to Monthly and Semi-Annual members 30 days after the Release Date.

 
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