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1. Introduction and Project Overview
3. Getting around the interface
5. Working with tools
7. Subdividing your geometry
9. Sculpting brush types and settings
11. Masking and hiding geometry
13. Polypainting in Zbrush
15. Working with subtools
17. Posing characters using Transpose
19. Creating Normal and Displacement maps
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2. Pixols and the 2.5d canvas
4. Painting with 2.5d brushes
6. Importing geometry into Zbrush
8. Getting started with sculpting
10. Using strokes and alphas
12. Working with materials
14. Rendering images and movies
16. Using 3d layers
18. Using Zspheres to create base geometry
20. Extending Zbrush with plugins
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