Introduction to Fluids in Houdini

Preview Course

Lesson Outline (30 lessons)
Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.

Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes;

1. Project Overview

3. Particle Fluids: setting up collisions

5. Emitting particle fluids

7. Emitting and sinking from objects

9. Physical properties

11. Beginning to mix liquid colors with microsolvers

13. Final simulation tweaks

15. Working with Liquid Containers

17. Continuing liquid emission and interaction

19. Rendering liquids

21. Starting the smoke stack simulation

23. Finishing the smoke stack

25. Adding vorticles

27. Using the Burst into flame tool

29. Simulating ripple-inducing raindrops

2. Particle Fluids: creation and visualization

4. Particle Fluids: caching and rendering

6. Sinking particle fluids

8. Pouring liquid into a container

10. Particle fluid surfacing

12. Mixing liquid colors with microsolvers

14. Using the Sculpted Particle Fluid tool

16. Liquid emission and interaction

18. Initial states and liquid caching

20. Smoke and fire solvers

22. Driving simulations with forces

24. Building a cigarette fume with 2d containers

26. Shading and rendering the fume effect

28. Ripple solver setup

30. Per-point ripple solver attributes



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