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Runtime: 3 hrs. 29 min.
Software: Houdini 9.5 and up
Release Date: 12/19/2008
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1. Project Overview
3. Particle Fluids: setting up collisions
5. Emitting particle fluids
7. Emitting and sinking from objects
9. Physical properties
11. Beginning to mix liquid colors with microsolvers
13. Final simulation tweaks
15. Working with Liquid Containers
17. Continuing liquid emission and interaction
19. Rendering liquids
21. Starting the smoke stack simulation
23. Finishing the smoke stack
25. Adding vorticles
27. Using the Burst into flame tool
29. Simulating ripple-inducing raindrops
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2. Particle Fluids: creation and visualization
4. Particle Fluids: caching and rendering
6. Sinking particle fluids
8. Pouring liquid into a container
10. Particle fluid surfacing
12. Mixing liquid colors with microsolvers
14. Using the Sculpted Particle Fluid tool
16. Liquid emission and interaction
18. Initial states and liquid caching
20. Smoke and fire solvers
22. Driving simulations with forces
24. Building a cigarette fume with 2d containers
26. Shading and rendering the fume effect
28. Ripple solver setup
30. Per-point ripple solver attributes
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