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Runtime: 3 hrs. 18 min.
Software: Houdini 9.1 and up
Release Date: 03/24/2008
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1. Setting up Rigid Body objects
3. Setting Initial States
5. Grasping the Center of Mass
7. Bounce parameters
9. Dynamic Friction scale
11. Considering Scale
13. Rigid Bodies with changing shapes
15. Pin Constraints
17. Hinge Constraints
19. Angular Constraints
21. Shattering with Cookies
23. Glue Objects (and seamless switching)
25. Brickwall (part 1)
27. Brickwall (part 3)
29. RBD Point Objects
31. Groups and DOP Expressions
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2. Activating and Deactivating Rigid Bodies
4. Building DOP Networks node-by-node
6. Mass and Density
8. Rolling and Sliding with Friction
10. Animation to Simulation switch
12. Terrain Objects
14. First look at Constraints
16. Multiple Constraint Relationships
18. Spring Constraints
20. Angular Spring Constraints and Limits
22. Fractured Objects
24. Collision Modes and Solver settings
26. Brickwall (part 2)
28. Raining coins
30. Randomizing RBD Point scale and rotation
32. Auto-freeze
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