Introduction to Dynamics in Houdini
Available for iPhone

Preview Course

Lesson Outline (36 lessons)
Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.

Popular highlights include: Particle Simulation and Events; Particle Rendering; Rigid Body Dynamics; Paint-based Geometry Shatter; Rigid Body Fractures; Dynamics CHOPs; Particle Based Fluids; Fluid Emission and Interaction; Animated Sprites; Cloth Basics; Cloth Parameters; Fur and Guide Attributes; Wire Dynamics; Wire-driven Geometry; Groups and Partitions; Forces and Expressions;

1. Anatomy of a particle simulation

3. Emission from geometry

5. Animating emitters to affect particle flow

7. Increasing particle emission

9. Rendering particles via geometry

11. Using Events to split sparks on collision

13. Using the Render POP

15. Setting up particles as sprites

17. Creating animation on the sprites

19. Introducing Rigid Body dynamics

21. Making Initial States for RBD simulations

23. Creating dynamic shards via color-based groups (part 2)

25. Introduction to Particle-Based Fluids

27. Making Cloth objects

29. Dealing with cloth collisions

31. Using the Fur SOP with wires

33. Wire-based geometry

35. Wires and cloth

2. Emission from a location

4. Emitting particles along surface normal direction

6. Driving particles with Forces

8. Colliding particles with objects

10. Building a quick pinwheel firecracker

12. Collecting particle streams

14. Particle sequences and motion blur

16. Animating sprites with expressions

18. Using Vex Builder for Mantra-ready sprites

20. Many Rigid Bodies by RBD Point Object

22. Creating dynamic shards via color-based groups (part 1)

24. Rigid Body Constraints

26. Particle-Based Fluid emission

28. Cloth properties - density| resistances and resolution

30. Making Wire simulations

32. Guide Attributes in the Fur SOP

34. Deforming geometry with wires

36. Using Impact data with CHOPs



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