Introduction to Maya 2009
Available for iPhone

Preview Course

Lesson Outline (88 lessons)
Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering.

1. Introduction to the training

3. Saving files and file types

5. Creating your first object & camera navigation

7. How to use the QWERTY tools

9. Editing objects using the Attribute Editor

11. Working with the Maya Hotbox

13. Writing your first MEL script

15. Modeling Project Overview

17. Revolving the engine interior

19. Duplicating fan blades

21. Combining geometry for the vent

23. Drawing curves on surfaces

25. Finishing the engine

27. Detailing the cab

29. Detailing the cab seat

31. Using primitives to add cable connectors

33. Using Bridge to add cable struts

35. Texturing Project Overview

37. Applying and manipulating simple materials

39. Applying multiple materials to objects

41. Adding procedural texture to the cables

43. Working with UVs

45. Adding bump maps

47. Painting textures in Maya

49. Creating control curves for your objects

51. Organizing the scene and using selection handles

53. Using the Connection Editor to drive values

55. Adding a speed setting for the expression

57. Drawing your first joint chain

59. Making the scene animator friendly

61. Removing channels from the Channel Box

63. Managing key frames with the Graph Editor

65. Animating objects using path animation

67. Modifying key frames using the time slider

69. Dynamics Project Overview

71. Creating Fire (part 2)

73. Creating particle emitters

75. Using other per-particle attributes

77. Lighting and Rendering Project Overview

79. Exploring common attributes of Maya lights

81. Using Image Planes to create a renderable environment

83. Using the Attribute Spread Sheet for editing multiple objects

85. Using Light Linking to control object illumination

87. Adding displacement maps to shading networks

2. Overview of the UI

4. Setting up your first project

6. Viewing geometry and shading in your camera view

8. Channel box and layer editor

10. Grouping & parenting objects using the Outliner & Hypergraph

12. Making selections using Selection Masks

14. Working with Shelves and creating your own

16. Lofting the engine shell

18. Adding primitives to the engine

20. Extruding geometry for the intake

22. Extruding pipes with curves

24. Building the thrust ring with instances

26. Creating the cab from a primitive

28. Adding a subdivision windshield

30. Adding detail to the top of the cab

32. Extruding the cables

34. Finishing and naming the racer

36. Overview of the Hypershade

38. Adding ramps

40. Working with transparency

42. Working with file textures

44. Combining ramps and file textures

46. Combining procedural nodes

48. Introduction to the rigging & animation process

50. Using Display Layers to organize our rig

52. Creating your own custom attributes

54. Writing your first expression

56. Using Set Driven Key to simplify the rigging process

58. Binding the geometry onto joints

60. Adding random movement through expressions

62. Setting key frames, time slider and the Graph Editor

64. Creating a cycling animation

66. Using the Auto Key feature

68. Creating playblasts to preview the animation

70. Creating Fire (part 1)

72. Adding lightning

74. Fading the particles over time

76. Hooking up the particle shader

78. Overview of various Maya light types

80. Adding depth-map and raytraced shadows to Maya lights

82. Matching light sources to a photographic environment

84. Employing the Use Background Shader to isolate shadows

86. Adjusting rendered smoothness of NURBS geometry

88. Batch rendering animated sequence from Maya



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