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1. Introduction to the training
3. Saving files and file types
5. Creating your first object & camera navigation
7. How to use the QWERTY tools
9. Editing objects using the Attribute Editor
11. Working with the Maya Hotbox
13. Writing your first MEL script
15. Modeling Project Overview
17. Revolving the engine interior
19. Duplicating fan blades
21. Combining geometry for the vent
23. Drawing curves on surfaces
25. Finishing the engine
27. Detailing the cab
29. Detailing the cab seat
31. Using primitives to add cable connectors
33. Using Bridge to add cable struts
35. Texturing Project Overview
37. Applying and manipulating simple materials
39. Applying multiple materials to objects
41. Adding procedural texture to the cables
43. Working with UVs
45. Adding bump maps
47. Painting textures in Maya
49. Creating control curves for your objects
51. Organizing the scene and using selection handles
53. Using the Connection Editor to drive values
55. Adding a speed setting for the expression
57. Drawing your first joint chain
59. Making the scene animator friendly
61. Removing channels from the Channel Box
63. Managing key frames with the Graph Editor
65. Animating objects using path animation
67. Modifying key frames using the time slider
69. Dynamics Project Overview
71. Creating Fire (part 2)
73. Creating particle emitters
75. Using other per-particle attributes
77. Lighting and Rendering Project Overview
79. Exploring common attributes of Maya lights
81. Using Image Planes to create a renderable environment
83. Using the Attribute Spread Sheet for editing multiple objects
85. Using Light Linking to control object illumination
87. Adding displacement maps to shading networks
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2. Overview of the UI
4. Setting up your first project
6. Viewing geometry and shading in your camera view
8. Channel box and layer editor
10. Grouping & parenting objects using the Outliner & Hypergraph
12. Making selections using Selection Masks
14. Working with Shelves and creating your own
16. Lofting the engine shell
18. Adding primitives to the engine
20. Extruding geometry for the intake
22. Extruding pipes with curves
24. Building the thrust ring with instances
26. Creating the cab from a primitive
28. Adding a subdivision windshield
30. Adding detail to the top of the cab
32. Extruding the cables
34. Finishing and naming the racer
36. Overview of the Hypershade
38. Adding ramps
40. Working with transparency
42. Working with file textures
44. Combining ramps and file textures
46. Combining procedural nodes
48. Introduction to the rigging & animation process
50. Using Display Layers to organize our rig
52. Creating your own custom attributes
54. Writing your first expression
56. Using Set Driven Key to simplify the rigging process
58. Binding the geometry onto joints
60. Adding random movement through expressions
62. Setting key frames, time slider and the Graph Editor
64. Creating a cycling animation
66. Using the Auto Key feature
68. Creating playblasts to preview the animation
70. Creating Fire (part 1)
72. Adding lightning
74. Fading the particles over time
76. Hooking up the particle shader
78. Overview of various Maya light types
80. Adding depth-map and raytraced shadows to Maya lights
82. Matching light sources to a photographic environment
84. Employing the Use Background Shader to isolate shadows
86. Adjusting rendered smoothness of NURBS geometry
88. Batch rendering animated sequence from Maya
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