
|
|
1. Introduction and Project Overview
3. Building the skeleton
5. Working with IK Handles
7. Creating the Reverse Foot Bones
9. Setting up the Foot Controls
11. Utilizing Set Driven Keys for the Foot Roll
13. Creating Upper Body Controls
15. Rigging the neck and head
17. The Eye Controls
19. Building Arm Controls
21. Manually Correcting a Joint Local Rotation Axis
23. Using the Connection Editor to Finish Our finger rig
25. Finalizing the Control Rig
27. Refining the deformations of the neck and head with the Volume Manipulator and Component Editor
29. Mirroring Skin Weights
|
2. Preparing the scene
4. Adding a hip bone
6. Mirroring the Arm and Leg Chains
8. Constraining to the Reverse Foot Bones
10. Creating Custom Attributes
12. Rigging the knees
14. Establishing a Center of Gravity Control
16. Rigging the eyelids
18. Working on Brow Controls
20. Setting up the Elbows
22. Starting on the finger rig
24. Adding a Global Control
26. Exploring Maya New Interactive Skinning Method
28. Correcting the deformations of the left leg with the Paint Weights Tool
30. Utilizing the Blend Shape Deformer to deform the face
|
