Introduction to Character Rigging in Maya
Available for iPhone

Preview Course

Lesson Outline (30 lessons)
This course will provide you with a good foundation for rigging characters in Maya.

In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow.

1. Introduction and Project Overview

3. Building the skeleton

5. Working with IK Handles

7. Creating the Reverse Foot Bones

9. Setting up the Foot Controls

11. Utilizing Set Driven Keys for the Foot Roll

13. Creating Upper Body Controls

15. Rigging the neck and head

17. The Eye Controls

19. Building Arm Controls

21. Manually Correcting a Joint Local Rotation Axis

23. Using the Connection Editor to Finish Our finger rig

25. Finalizing the Control Rig

27. Refining the deformations of the neck and head with the Volume Manipulator and Component Editor

29. Mirroring Skin Weights

2. Preparing the scene

4. Adding a hip bone

6. Mirroring the Arm and Leg Chains

8. Constraining to the Reverse Foot Bones

10. Creating Custom Attributes

12. Rigging the knees

14. Establishing a Center of Gravity Control

16. Rigging the eyelids

18. Working on Brow Controls

20. Setting up the Elbows

22. Starting on the finger rig

24. Adding a Global Control

26. Exploring Maya New Interactive Skinning Method

28. Correcting the deformations of the left leg with the Paint Weights Tool

30. Utilizing the Blend Shape Deformer to deform the face



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