
|
|
1. Introduction and Project Overview
3. Adding eyes and modifying the lids
5. Modeling the alien's leg
7. Building the base of the arm
9. Extracting the shorts from the body
11. Transferring geometry from Maya to Mudbox
13. Using stamps to sculpt the ear
15. Sculpting the clothing
17. Painting textures for the eyes
19. Texturing the cell with Projection Painting
21. Adding a bump map for the cell
23. Exporting as FBX from Mudbox
25. Placing primary illumination source
27. Creating materials for clothing and jail cell
29. Using Photoshop to modify the character's textures
31. Adding Global Illumination and Final Gather
33. Adding volumetric light rays to our render
35. Compositing and color correction in Photoshop
|
2. Blocking in the cell and alien's head
4. Building the alien's body
6. Attaching the leg and building a shoulder
8. Posing the arms and attaching
10. Setting up UVs on the body and cell
12. Sculpting the body
14. Adding wrinkles and other detail to the alien
16. Painting a color base for the alien
18. Creating specular and gloss maps
20. Adding paint and dirt to the cell
22. Extracting normal maps and applying as bump
24. Resizing scene to real-world scale within Maya
26. Adding secondary illumination sources
28. Using SSS to create the character's skin
30. Combining procedural bumps with normal maps
32. Creating shadow patterns using gobos
34. Creating additional render layers for compositing
|
