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Modeling
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Adjusting Pivot of Components
In this lesson we will learn how to move pivot points inside XSI.

Course: Automotive Modeling in XSI
Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.

Bezier Curves in XSI
In this lesson we will learn how to use the Bezier curve in XSI, as well as the Tweak Curve tool.

Components in XSI
In this lesson we will learn how to access and adjust the various components of polygon models.

Converting NURBS Surfaces to Polygons
In this lesson we will learn how to convert NURBS surfaces into Polygons in XSI.

Available for iPhone
Course: Creating Next-Gen Game Assets in Softimage
In this series of lessons we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail.

Deforming with Weight Maps
In this lesson we will learn how to modify geometry through painting.

Displaying the Triangle Count
In this lesson we will learn about XSI’s Info Selection page.

Available for iPhone
Extracting and rebuilding curves in XSI
In this lesson we will explore the process of extracting and rebuilding curves from existing geometry in XSI.

Extruding Along a Curve with Polygons
In this lesson we will learn how to use a curve as a path of extrusion for polygon faces.

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* Training is available to Monthly and Semi-Annual members 30 days after the Release Date.

 
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