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3December Presentation: Surface Sampler
In this lesson we will learn the process of making normal maps from high polygon models using the Surface Sampler tool.

3December Presentation: Toon Intersection Lines
In this lesson we will learn how to use Maya Toon Outlines to make intersection lines between two overlapping objects.

Course: Advanced Compositing Workflows with Maya and Fusion
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

ASHLI Bump Mapping in Maya
In this lesson we will learn how to use ASHLI bump shaders to make a low polygon mesh look more detailed in real time. We will also learn how to use the Surface Sampler to generate a normal map from a high-poly mesh.

ASHLI Shaders in Maya
In this lesson we will learn how to use ASHLI shaders and FX files inside of Maya.

Baking vertex color data into your geometry
In this lesson we will learn the process of baking occlusion data into geometry. This technique is useful for faster rendering or for game design.

Course: Character and Scene Development in Maya and Mudbox
In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.

Creating a Glow Effect with UV Sets in Maya
In this video we will learn how to create multiple UV sets and use them to create an interesting glow effect on a brick wall in Maya.

Course: Creating Concept Vehicles in Maya
Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.

Course: Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

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* Training is available to Monthly and Semi-Annual members 30 days after the Release Date.

 
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