Getting Started with ICE in Softimage 2011

Preview Course

Lesson Outline (19 lessons)
In this series of lessons we'll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. We built this course for people who have never touched ICE because it's such a powerful system that users of other applications find very useful.

We'll begin this project by learning the basic concepts behind ICE such as the main uses of ICE, the basic workflow of ICE and how ICE nodes work together. We'll then learn about the various data types and the importance of context while working in ICE. Once we understand the ideas behind ICE, we will take a few lessons to familiarize ourselves with the Softimage interface. Then we will begin building a particle simulation from the ground up and learn about various ICE nodes and workflows. We'll finish by rendering out an image sequence of our finished particle simulation. This series of lessons was designed to launch someone who has never touched Softimage into being comfortable with the interface and working with ICE. This will allow us to create particle simulations in ICE quickly and easily and begin exploring this powerful platform.

1. Introduction and Project Overview

3. "Understanding Data Types, Conversion and Polymorphism"

5. Understanding the Softimage Interface and Importing Geo

7. Selection tools and adding an ICE particle simulation

9. Working with nodes and adding forces into our scene

11. Fixing collision issues and quickly getting data from our scene

13. Creating a Curve to make our particles flow along the tube

15. Creating and controlling Strands to create a tail for the particles

17. Using Get and Set data nodes to turn our particles black

19. Rendering our sequence and having particles exist at the beginning

2. What is ICE?

4. The importance of Context when connecting nodes

6. Creating new objects and working with objects in Softimage

8. Editing ICE Properties and playback

10. Making our particles interact with geometry in the scene

12. Rendering ICE Particles

14. Using Random Value nodes to drive various attributes

16. Using Show Values to see info and how to use Test nodes

18. Using an Execute node to make multiple changes



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