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Latest Training

Course: mental ray Rendering Workflows in Softimage: Global Illumination
In this series of lessons, we will learn how mental ray uses global illumination to simulate indirect light bouncing within Softimage.

Course: mental ray Rendering Workflows in Softimage: Final Gathering
In this series of lessons, we will learn how mental ray uses Final Gathering to simulate indirect illumination within Softimage.

Course: Introduction to mental ray in Softimage 7.5
In this course we will learn how mental ray's tools and core features work, as well as exploring solutions for simulating lighting that's physically accurate, and time-saving techniques to overcoming common challenges that artists of any skill level often encounter.

Course: Creating Next-Gen Game Assets in Softimage
In this series of lessons we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail.

Course: Creating a Studio Light Setup in Softimage
In this course we will learn how to create the appearance of studio lighting in Softimage for clean, professional-looking renders.

Featured Training

Course: Compositing Rendered Passes in the Softimage FX Tree
In this course we will see how Softimage's robust node-based compositor can be used to composite and modify rendered passes

Course: mental ray Production Shaders in Softimage
In this course we will explore several rendering enhancements that are available to us through the mental ray Production Shaders within Softimage.

Course: HDRI Workflow with XSI and Photoshop
Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude of scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting with XSI and Photoshop.

Course: Shader Pipeline with XSI and XNA
Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.

Course: Introduction to ICE in XSI 7
Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Integrate into existing pipelines, rapid prototyping of tools, visually debug, and iterate and create in real-time - Perfect for artists and technical directors. Provides over 3 hours of project-based training for artists new to ICE in XSI.

Course: Automotive Modeling in XSI
Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.

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Eyes ires
by BloodyLunatic, 01-27-10 01:06AM
lofting problem
by Gypsy, 01-11-10 04:03AM
Soften Normals?
by Gypsy, 01-11-10 03:53AM


 
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