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Runtime: 5 hrs. 19 min.
Software: ZBrush 3.1, Maya 2008
Release Date: 03/17/2008
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1. Project overview
3. Laying out UVs for the head
5. Laying out UVs for the tubes
7. Grouping the leg UVs together
9. Modifying topology to better accommodate sculpting
11. Adding detail to the tubes
13. Combining geometry and exporting
15. Sculpting the abdomen
17. Sculpting stretched skin on the head
19. Adding texture / irregularity to the head and abdomen
21. Creating layered effects on the knee armor
23. Creating and applying custom alphas
25. Sculpting folds into the legs
27. Sculpting the gun arm
29. Integrating the gun and arm together
31. Using 3D layers to add scars and damage
33. Exploring the remaining pieces
35. Combining normal maps in Photoshop
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2. Making changes to the model in Maya
4. Laying out UVs for the chest armor
6. Laying out UVs for the legs
8. Grouping the head; abdomen; and arm UVs together
10. Adding resolution in preparation for sculpting
12. Final preparation for sculpting - intersections / vents
14. Assembling geometry in ZBrush and setting morph targets
16. Defining the character's head
18. Adding finer details / wrinkles to the head and abdomen
20. Using masks and deformation to create panels on the legs
22. Creating panels on the chest armor
24. Using the layer brush to add straps to the legs
26. Adding fabric texture to legs
28. Detailing the gun
30. Adding wear and tear to the armor
32. Using stencils to add custom damage
34. Exporting normal maps from ZBrush
36. Assigning normal maps to the original model in Maya
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