Training > What's New in ZBrush 3.5
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What's New in ZBrush 3.5

In this course we'll get an overview of some of the new features of ZBrush 3.5.

We'll start by looking at some of the basic changes to the interface, like Lightbox, using the floor grid, and taking advantage of automatic file recovery. We'll talk about some of the changes you'll notice when using the smooth brushes on your geometry. There are a number of new brushes in Zbrush and we'll take a look at several of them including the move brushes and the crumple brush. In addition, we'll explore the new planar brushes and how we can use those to help create pieces with harder surface features. We'll cover Backtrack, a new stroke feature that will allow you to get nice clean features with your brushes. We'll talk about using surface noise to add detail across a surface very quickly. We'll cover some of the zsphere changes as well as the new ZSketching tools to build out volumes with ZSpheres. Finally, we'll cover some of the texturing and masking changes as well as working the displacement and normal maps. Upon completion, you'll have a good idea of some of the new features of zbrush and you'll be able to integrate them into your own workflow.
Runtime:
1 hrs. 10 min.
Software Requirements:
ZBrush 3.5
Release Date:
10/29/2009


Lesson Outline
Introduction and Project Overview
In this lesson we will get an overview of the new features we'll be discussing in this course.

Exploring changes to the interface
In this lesson we will look at some of the new elements of the interface in ZBrush 3.5.

Working with smooth brushes
In this lesson we will talk about the integration of the smooth brushes with the standard brushes.

Exploring new brushes
In this lesson we will learn about some of the new brushes in ZBrush including crumple and trim arc.

Using the planar brushes
In this lesson we will learn about the new planar brushes.

Using Backtrack with brushes
In this lesson we will use Backtrack to achieve nice clean lines with our brushes.

Working with surface noise
In this lesson we will use noise to add detail interactively across an entire surface.

Working with Zspheres
In this lesson we will look at some of the adaptive skin changes when working with ZSpheres.

Using ZSphere sketching
In this lesson we will learn to use ZSphere sketching to build up mass around our ZSphere armature.

Working with textures
In this lesson we will learn to add textures on a subtool by subtool basis.

Masking with ambient occlusion
In this lesson we will learn to create masks based on ambient occlusion.

Using displacement and normal maps
In this lesson we will create normal and displacement maps and export files as maya ASCII.


 
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