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1. Introduction and Project Overview
3. Understanding 3D Space
5. Understanding Time in Animation
7. Animation Editors: the Dopesheet
9. Understanding Tangent Handles
11. Creating Repeating Animation using Cycling
13. Understanding Rigging
15. Understanding Deformers
17. Hierarchies and Forward Kinematics
19. Understanding Expressions
21. Understanding Morph Shapes
23. Understanding Motion Capture
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2. Basics of Computer Animation
4. Transforming 3D Objects
6. Creating Animation with Keyframes
8. Animation Editors: the Graph Editor
10. Interpolation Types and Ghosting
12. Camera Animation and Motion Paths
14. Understanding Constraints
16. Understanding Bones and Skinning
18. Inverse Kinematics
20. Character Animation
22. Understanding Non-Linear Animation
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