Visual Guide to Animation
Available for iPhone

Preview Course

Lesson Outline (23 lessons)
The 'Visual Guide to Animation' is a software independent course that provides a step-by-step approach to building a solid foundation to understanding and learning the basics of computer animation and covers fundamental animation terms and definitions as well as a variety of essential animation tips, tools, and techniques.

Key topics and popular highlights for 'Visual Guide to Animation' include: basics of computer animation, 3D space, transforming 3D objects, time in animation, keyframes, Animation Editors: Dopesheet, Animation Editors: Graph Editor, tangent handles, interpolation types and ghosting, repeating animation using cycling, camera animation and motion paths, rigging, constraints, deformers, bones and skinning, hierarchies and forward kinematics, inverse kinematics, expressions, character animation, morph shapes, non-linear animation, motion capture, and additional information developed for artists learning the fundamentals of animation.

1. Introduction and Project Overview

3. Understanding 3D Space

5. Understanding Time in Animation

7. Animation Editors: the Dopesheet

9. Understanding Tangent Handles

11. Creating Repeating Animation using Cycling

13. Understanding Rigging

15. Understanding Deformers

17. Hierarchies and Forward Kinematics

19. Understanding Expressions

21. Understanding Morph Shapes

23. Understanding Motion Capture

2. Basics of Computer Animation

4. Transforming 3D Objects

6. Creating Animation with Keyframes

8. Animation Editors: the Graph Editor

10. Interpolation Types and Ghosting

12. Camera Animation and Motion Paths

14. Understanding Constraints

16. Understanding Bones and Skinning

18. Inverse Kinematics

20. Character Animation

22. Understanding Non-Linear Animation



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