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1. First Look at the Houdini Interface
3. Display Modes and Options
5. Parenting
7. Power of Parameters
9. Completing the Mousetrap Animation
11. Object Level & Geometry Level
13. Nodes Exercise (part 2)
15. Surface Node Flags Exercise (part 2)
17. Working with Shaders
19. Node-Based Modeling 1 - Building the Cheese
21. Node-Based Modeling 3 - Creating Many Holes
23. Node-Based Modeling 5 - Arranging Networks
25. Rigid Body Dynamics Basics
27. Polygon Box Modeling
29. Finishing the Model
31. Unwrapping (part 2) - Multiple UV Projections
33. Applying the Texture.avi
35. Rigging and Capturing
37. Repeating Animations
39. Emitting Particles
41. Particle Copying and Particle Instancing
43. Refining the Particle Motion
45. Rendering Particle Instances
47. Creating Digital Assets
49. Houdini Exchange
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2. Basic Viewport Navigation
4. Basic Transformations
6. Transformation Options
8. Basics of Animation
10. Primitive Types
12. Nodes Exercise (part 1)
14. Surface Node Flags Exercise (part 1)
16. Overview of Operators
18. Cameras and Rendering Sequences
20. Node-Based Modeling 2 - Making Holes
22. Node-Based Modeling 4 - Using Metaballs
24. Stamping
26. Duplicate Rigid Body Objects
28. NURBS Modeling
30. Unwrapping (part 1) – UVProject
32. Unwrapping (part 3) - UV Unwrap and Transform
34. Animating with Expressions
36. Animating with the Channel Editor
38. Making Objects for Particles
40. How to Emit a Fixed Number of Particles
42. Particle Collision and Particle Interaction
44. Shadows and Ambient Occlusion
46. Rendering the Dynamics Sequence
48. Exposing Parameters in Digital Assets
50. Command line tools
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