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Runtime: 5 hrs. 2 min.
Software: 3ds Max 2010
Release Date: 06/01/2010
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1. Introduction and Project Overview
3. Starting the control rig / Building the leg chains
5. Creating secondary controls for the feet
7. Building the foot controls
9. Controlling the secondary foot controls with Custom Parameters
11. Creating knee controls
13. Building upper body controls
15. Setting up a center of gravity control
17. Utilizing Custom Parameters to the manipulate the eyelids
19. Building controls for the eyes
21. Rigging the eyebrows
23. Drawing the finger bones
25. Working on shoulder controls
27. Setting up the elbow controls
29. Finishing the finger rig
31. Double-checking the control rig
33. Refining the deformations of the left leg
35. Finishing the deformations of the neck and head
37. Modfiying the deformations of the index finger
39. Editing the deformations of the thumb
41. Finishing the pinky finger weights
43. Fixing the deformations of the wrist
45. Mirroring Envelope Weights
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2. Preparing the scene
4. Working with Bone Fins
6. Constraining the foot bones to their auxiliary controls
8. Establishing Custom Parameters for the extra foot controls
10. Locking Controllers
12. Constructing the spine chain
14. Controlling the spine with the upper body controls
16. Rigging the neck and head
18. Controlling the eyelids
20. Finalizing the eye rig
22. Creating the shoulder and arm bone chains
24. Mirroring the left arm
26. Adding arm controls
28. Rigging the fingers
30. Building a Global Control
32. Enveloping the Character
34. Finishing the left leg deformations
36. Saving and loading Envelope Weights
38. Correcting the deformations of the pinky
40. Finalizing the index finger weights
42. Completing the weights of the thumb
44. Finishing the deformations of the left arm
46. Working with the Morpher Modifier/Completing the Character Rig
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